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I am new to rendering. I am using the standard blender glass and procedural bricks. I have flipped the bricks in the node, but would like the bricks to wrap around properly. The glass is highly reflective and shows some default picture. I have tried the Normals flip. The glass has a .015 with solidify modifier. I can share the file. Thanks in advance. enter image description here

After a bit of research on the bricks, I added someones older solution to the front of the the Procedural bricks node. I got this far. Any suggestions as I do not yet know what I am doing.

enter image description here

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  • $\begingroup$ Changing the blend mode to additive and mix with a Transparent BSDF and then using a glass BSDF on that output was a lot better. Should I build seperate walls for the bricks? Can nodes be split into x and y for seperate processing, where the x is mapped to a 90 degree rotation and the y is normal? Cheers $\endgroup$ – ddd Nov 21 '19 at 6:52

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