I modeled a phone with a screen behind a glass texture. The screen has been smart UV projected and I put a short 250 frame clip on it. I then animated the phone to spin with glee. Looks great in the view ports I'm super proud wanna show the fam.(note this is a zoomed out view look at that cute li'l phone) However when I render the animation the background gets super messy about 20 frames in. Upon zooming the camera out I have spotted that a second projection of the screen randomly swoops into frame causing the issue as you can see in the image. How do I remove or turn off this second projection? What is causing this? Super frustrating.