Hi I have the following shape:

enter image description here

and would like to bulge out the top face like the side of a pill. I've tried inset faces with proportional editing, but the faces can only become so small before the vertices overlap and it goes crazy.

When I'm done I'd like a shape similar to one of these:


Any help would be great.

  • $\begingroup$ Hello and welcome to Blender SE. Please share your file blend-exchange.giantcowfilms.com so others can take a look. Also, could you provide another image illustrating what you're trying to achieve? It will make it easier for others to help you. $\endgroup$ Commented Nov 20, 2019 at 21:31
  • $\begingroup$ Maybe you can try extruding up once more and then beveling the edge? $\endgroup$
    – Bert VdB
    Commented Nov 20, 2019 at 21:39
  • $\begingroup$ Thanks, I've added the stuff you asked for $\endgroup$ Commented Nov 20, 2019 at 21:41
  • $\begingroup$ Thanks Bert VdB, but I can't seem to get a smooth curve doing that? $\endgroup$ Commented Nov 20, 2019 at 21:46
  • $\begingroup$ Do you want to achieve this ? I can share the Blend file, but don't know how to upload it here... ![enter image description here](i.sstatic.net/3w2Jq.jpg) <img src="https://blend-exchange.giantcowfilms.com/embedImage.png?bid=6865" /> $\endgroup$
    – user83425
    Commented Nov 20, 2019 at 22:22

1 Answer 1


Here comes a very simple way to do it:

1) Base
Add a circle with 32 vertices and a triangle fan.
Rotate it by 360/64 degrees along Z axis. This will get you nice flat sides. enter image description here

2) Rim
Inset faces a bit to make a rim. All pills have a rim.
Then delete the triangle fan.
enter image description here

3) Fill the circle
Select 16 opposite vertices (exactly half).
Go to Face->Grid Fill.
enter image description here
enter image description here
Cool, right? Job done.

4) The bulge
Raise the middle polygon and enable proportional editing with falloff set to Sphere.
Play with the settings to your liking.
enter image description here

5) Create the bottom part.
Select all vertices Select->All, duplicate Mesh->Duplicate to make the bottom part.
You can use the mirror modifier for this, if you want.
enter image description here

6) Connect both parts.
Select those two edge loops and bridge them.
Edge->Bridge edge loops.
enter image description here
enter image description here

7) Add Subdivision modifier to smooth it out.
2 levels is enough.
Also set a smooth shading. enter image description here

8) Change the shape to your liking
You can still change the shape and height in edit mode.
Just grab and move the vertices.
enter image description here

Example of final mesh. enter image description here

Result: enter image description here

Additional notes:
- You can do this faster by using mirror modifier
- Apply rotation, so modifiers work properly
- There are many ways to do this, don't get hung up on this approach
- Yeah... some pills have a groove in the middle.
- Try it with different number of vertices, some will work better than others.


Okay, here is the same pill with a groove in the middle.
It just felt so wrong without it I couldn't sleep.
enter image description here

  • $\begingroup$ nice... but how did you make it? :) $\endgroup$
    – Robin Betts
    Commented Nov 20, 2019 at 22:38
  • 1
    $\begingroup$ @RobinBetts This happens when I desperately want to show my ultimate modelling skills and forget I'm supposed to be helping others :) $\endgroup$ Commented Nov 20, 2019 at 22:51

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