I need help with painting weights on a rig made with auto rig pro. I cant find the correct vertex groups for the bone I'm painting. There's an arm twist offset and an arm stretch vertex groups to paint on. Which of these is the arm really?
So which of these is the correct vertex group to paint on? I see the fk controller for the shoulder is driving the c_arm_fk.L bone, but it doesn't show up in the list of vertex groups for the weight painting on the arm. This is my first time using auto rig pro and I'm used to rigging in Maya.