I can't wrap my head around curves and how they deform meshes with the curve modifier. I've tried using Bezier curves, but that's just nightmarish.
I have this blender file where I am trying to very simply bend the top part of the elongated cube, without deforming the bottom part of it. So I have selected all the top faces of the cube, and put them in a vertex group and applied that to the curve modifier.
But now the whole cube seems to be complete skewed to the side, no matter how I move either the mesh or the curve. I can't figure out why.