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I am a bit of a noob when it comes to blender but I'm trying to make a stealth game. So far I have made a mesh character and parented him to an armature. I also made a walk animation that works perfectly in the animation tab. However, when I try to play the animation in the BGE using the logic nodes by pressing "W" my character moves forward just like how I wanted it to, but it does not play the walk animation.
I've made two walk animations named Walk and Walking.001. they're exactly the same but "Walk" prevents my character from moving and always returns the character to a specific position. I looked at many tutorials to fix this but no progress has been made.
Here is the link to my game.
If anyone can please tell me what to do so I don't come into this problem again, it would be very appreciated.

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This is caused by the Mirror Modifier and modifier order, to fix it apply the mirror and change the order so that it looks like:

enter image description here

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  • $\begingroup$ I was not aware that modifiers were available in the Game Engine? $\endgroup$ – JustinBarrett Apr 5 '18 at 14:41

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