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Im following a tutorial online (can't post it here its paid) and ive got myself stuck.

In the tutorial she says you need to create a secular map by making a black materiel then shining a point light and then baking the light information.

Hers looks something like this

enter image description here

enter image description here

I tried replicating the same effect, I have a Principled BSDF with black but I don't know how to bake it out so its just black and white. The only thing I can get working that exports the light information is Glossy but it leaves these purple and brown artifacts and I have no idea where its getting that.

Any help on how to fix this or get the same type of render results using a similar method? enter image description here

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  • $\begingroup$ Don't you think, as it is a paid course, that this girl should at least answer your question and guide you ? $\endgroup$ – user83425 Nov 18 '19 at 1:03
  • $\begingroup$ Even tho its the same method shes using marmoset 3d to make and export the texture im using Blender $\endgroup$ – Uncle Yonkers Nov 18 '19 at 2:17
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I checked on youtube, and so far, I found this one :

https://www.youtube.com/watch?v=_PPTG1waeZ8

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  • $\begingroup$ This is to import a spec map into blender. I need to make one using the highlights from the node $\endgroup$ – Uncle Yonkers Nov 18 '19 at 2:20

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