I'm completely new to Blender. I wanted to use it for sculpting, but I came across a big problem that is completely messing me up.

Like I'd be trying to make an arm or some horns, but when it gets just a little off the main sphere, it gets all sharp and edgy and looks stretched? If that makes sense.

But this is a really big problem for me, and there is sometimes where it gets too sharp, that the symmetry breaks and I can't even erase it?

Does anyone know how to fix this? Again, I'm a beginner, I literally don't know much about Blender yet, so sorry if I don't understand your answers I'm also using a PC, no mouse, so not all key shortcuts work.


1 Answer 1


It seems you are sculpting a 3d mesh without any knowledge of 3d in general. I think you did not subdivide properly the mesh or activating Dyntopo in your paint brush tool panel. That cause a weird mesh deformation due to low face polygons number, a topology problem.Spenting some time in watch some ytube tutorials could be a good star point.


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.