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I think by default that Blender uses the linear color space for rendering. How would I make it so that the renderers use gamma instead??

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    $\begingroup$ There seems to be a misunderstanding what color management does. Blender always renders in scene linear color space. The results can be transformed into another color space, e.g. to display it on your monitor. Gamma is not a color space though, perhaps you mean sRGB (IEC 61966-2-1:1999) which uses gamma correction? If your Display Device is set to sRGB and the View Transform to Standard then the sRGB Opto-Electronic Transfer Function (OETF) is used for the image that you're seeing / saving. $\endgroup$ – Robert Gützkow Nov 17 '19 at 22:02
  • $\begingroup$ Maybe I should post a picture. I'm used to Unity Engine and that's what they refer to it as. Here's a picture for reference: docs.unity3d.com/uploads/Main/… $\endgroup$ – Anon Nov 17 '19 at 22:36

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