I am completely new to blender and I am trying to make a 3d brick wall. Ive tried various ways but I could not make it realistic(I tried uw wrapping method but still didnt look good). Finally I found a way, which was to put the material(I found online) on a plane and then joined it on the 3d object. My problem is that when I try to scale it sideways, the material stretches as well. How do I strech it without making it stretch the material as well?
This is how it is before stretching:
and This is how it is when I scale it sideways
Please tell me how to solve this, I have been stuck on this for a week. I apologise if I have made any mistake, I am new to blender, please go easy on me
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$\begingroup$ Have you tried to re-unwrap your plane, or change the UV proportions in the UV Editor? $\endgroup$– moonbootsNov 17, 2019 at 14:49
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$\begingroup$ You will need to re uv unwrap the plane. Or you need to use additional material node "mapping" to fix the aspect ration $\endgroup$– HikariTWNov 17, 2019 at 14:50
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$\begingroup$ sorry really new to this, how do I re uv unwrap? can please show in steps? $\endgroup$– CodingNeededNov 17, 2019 at 14:51
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$\begingroup$ Here are some detailed steps. $\endgroup$– LeanderNov 17, 2019 at 14:53
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$\begingroup$ Just learned it and it works!! thank you so much. Unrelated question, do you know any tutorials to make the tiles or brick images extrude, right now its just on a smooth plane, is there any way for it to jut out to make it look like a real 3d brick wall? $\endgroup$– CodingNeededNov 17, 2019 at 15:08
1 Answer
-Go into edit mode
-Press GG to Edge Slide
-On bottom menu Toggle "Correct UVs"
-Resize using GG without breaking textures (hold alt to extend outside the borders)
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$\begingroup$ This works as well, thank you so much!! Unrelated question, do you know any tutorials to make the tiles or brick images extrude, right now its just on a smooth plane, is there any way for it to jut out to make it look like a real 3d brick wall? $\endgroup$ Nov 17, 2019 at 15:20
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$\begingroup$ Search for "Blender displacement map tutorials" its pretty taxing on GPU but you can achieve really good looking brick textures that way :) $\endgroup$– AlumxNov 17, 2019 at 15:45
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