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I add light but what ı do its looks still pixel

https://pasteboard.co/IH6dcFq.png I render with eevee.

Why it's happening.

https://pasteboard.co/IH7xBME.png These my nodes for wooden table.

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  • $\begingroup$ Please show the table's material node tree $\endgroup$ – Alumx Nov 17 '19 at 14:56
  • $\begingroup$ I add my nodes with edit post. $\endgroup$ – Ekin Dural Nov 17 '19 at 15:14
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If your problem is that the light is too small, then changing the radius setting in the properties should fix your problem. If it is too weak, you should change the power setting. Where to change the settings

If that doesn't answer your question, please specify.

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  • $\begingroup$ I think problem happening from wood table in scene because when i change color ramp (connected roughness) it's decrease little bit not completely. $\endgroup$ – Ekin Dural Nov 17 '19 at 14:34
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-Low Texture Resolution / Light with Specular = 1

-High Texture Resolution / Light With Specular = 1

-High Texture Resolution / Light with Specular = 0

see if tweaking any of these values solvesyour problem

enter image description here

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  • $\begingroup$ If ı change specular then lights being not enough for scene but probly this was a bug because i render with cycle everythings be perfect. Lightning still not good but thats my failure. $\endgroup$ – Ekin Dural Nov 17 '19 at 19:08
  • $\begingroup$ hummm, try this with 2.81 to see if its still an issue $\endgroup$ – Alumx Nov 17 '19 at 19:11

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