First off, sorry if this is the wrong place to post this sort of thing.
I’m having some visual issues I’m trying to fix. I’ve attached a Render Image, the Render Tab Settings, Node Map and settings for the material
- On the left side, you can see a grey line on the edge of the render image near the windows. Upon further inspection, the grey patch maintains consistency as long as there is a window on the edge of the render image.
- The mini-extension in the rear has a little bit of light bleed. Does anyone know how to use Irradiance Volumes in non-cuboid spaces?
- Resolved issue with black streaks where floor and wall joined is caused by lack of irradiance volume density; Increase the density to solve issue (https://i.stack.imgur.com/hTcON.jpg 1)
Thanks a bunch!