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I tracked the eyes of my character to a separate bone and parented the bone to the head bone. I want to be able to use that bone to control the rotation of my character. When I rotate the head bone (which is the parent) the eyes popped out of the body. How can I fixed this please?

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  • $\begingroup$ Make the head bone parent of the eye bones. $\endgroup$ – FFeller Nov 16 at 18:36
  • $\begingroup$ FFeller, what you see in the picture is what happened when I made the head bone parent of the eyes' bone. The eyes doesn't original have bones except for the one I intended using to control the eyes which can be seen opposite the eyes. When I applied weight paint to my mesh there was no eyes, I modelled the eyes after and positioned it so it doesn't have a bone. $\endgroup$ – Bravono Nov 17 at 9:30
  • $\begingroup$ Hello, please share your file: blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Nov 17 at 10:02
  • $\begingroup$ Moonboots I have uploaded the .blend file using the link you sent to me. Can you see it? $\endgroup$ – Bravono Nov 18 at 9:26

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