I've been following some tutorials where they use HDRI to light a scene in EEVEE. For some reason it is not working when I do it. I don't get it. What am I doing wrong with HDRI in EEVEE ? In Cycles, no problem, but in EEVEE its as if the HDRI is not lighting my scene. I'm not new to Blender, I know how nodes work etc... but this has me going around in circles getting nowhere. I've attached 2 screen grabs to illustrate. The scene is very simple, all I do is switch between Cycles and EEVEE. As you can see, in EEVEE the plane and the object are just blue.
What about enabling those :
- Screen space reflections
Also, some material characteristics may not be compatible at the moment for eevee. That's why some advanced shaders have a version tweaked for eevee.
Is your "metal" object a simple metal (hence, the metal slide bar set to 1) ?