I have two textures: Diffuse and a Black/White opacity map. It's used for the eyebrows. The way the shader is setup the eyebrows are just a completely brown plane. How do I hook up the B/W opacity map to be used for the Alpha of the Principled BSDF?

Here is a screenshot. Obviously putting the image into the alpha is wrong. I tried a mix and transparent shader, but it didn't help.enter image description here

  • $\begingroup$ Hello. Mixing with a transparent shader should definitely work. Could you please share your blendfile and image file blend-exchange.giantcowfilms.com so I can check what's wrong? $\endgroup$ – Jachym Michal Nov 15 '19 at 18:38
  • 1
    $\begingroup$ Your node setup should work properly. Please check that you have the Blend Mode set to Alpha Blend when using Eevee. $\endgroup$ – Robert Gützkow Nov 15 '19 at 18:42
  • $\begingroup$ @RobertGützkow Thank you very much, that solved my issue :) $\endgroup$ – DoubleVoid Nov 15 '19 at 18:45

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.