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This seems like a basic question so please feel free to point me to where it has been answered, but I must not now how to google it because I can't find a good answer.

I have a scene with two types of objects in it pictured below, 1- A clear container object that will not change in any way 2- 40 nearly identical meshes that I'd like to replace each other in an animation. I.e. Show the first one, hide it, show the second, hide it, etc...
enter image description here

I got this data from a different program. Is there a good guide out there on how to do that? Any tips?

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    $\begingroup$ Maybe look for "Morphing" objects with either the "Shrinkmap" modifier, with "Shape keys" or with particles forming to the desired shape. (Google: morph object blender ... (+ shrink map / shape keys / particles) $\endgroup$ – Abel Nov 15 '19 at 14:54
  • $\begingroup$ From my understanding the shrinkwrap morphing won't work because there's a different amount of objects/triangles/etc... in each mesh. Am I correct that's a problem? I think there's enough meshes in this that I don't need to worry about the transition between each one.... if it could just disappear and the next one comes in thats fine. $\endgroup$ – Joe Crozier Nov 15 '19 at 15:05
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    $\begingroup$ Hi @Joe, please note that this question falls short of expectations on Blender, please read How to Ask. Specifically asking for a link to a tutorial constitutes a lack of research and googling. With some editing you could turn this around. $\endgroup$ – Moog Nov 15 '19 at 16:56
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Figured out you can keyframe the visibility of the object in the render. So I can turn off the visibilty of everything but the first one, then in the second frame turn off the visibility of everything but the second, etc...Like this link: https://imgur.com/gallery/kKajgqw

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