I'm sure this is a tired question on here, but having scrubbed through a few on here I haven't find an answer directly for this issue.
In baking a normal map, the content bakes perfectly fine but it's perspective is skewed.
As you can see, the second picture appears to have baked an orthographic perspective that is NOT perpendicular to the normal of the face, it's as if it's coming from the top left of the frame. I'm wondering HOW this came about, as the Normals are perpendicular, the UV isn't skewed and the bake is just done as any other object. What caused this?