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I have tried to texture an orange with the shader editor after uwrapping the object, and I got this strange trace on the mesh:

enter image description here

I want to make it disappear but I didn't find any issue. I have tried merge by distance but it doesn't work.

This is the link of the .blend:

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  • $\begingroup$ Perhaps flip normals? Could you please share your file? blend-exchange.giantcowfilms.com $\endgroup$ – moonboots Nov 15 '19 at 11:06
  • $\begingroup$ I have already tried flip normals but it doesn't change anything,how to share the file? $\endgroup$ – Antalia Ariel Nov 15 '19 at 11:22
  • $\begingroup$ copy the address of this page, click on the link and paste the address in the field where it asked, upload your file $\endgroup$ – moonboots Nov 15 '19 at 11:24
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    $\begingroup$ What version of Blender are you using, @AntaliaAriel? I opened your file in Blender 2.80, but the line in your picture is not present for me. $\endgroup$ – NeverConvex Nov 15 '19 at 23:03
  • $\begingroup$ He is using Ver. 2.80.75... Maybe it is a graphic card issue (bad driver, or something ?) $\endgroup$ – user83425 Nov 15 '19 at 23:17
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Usually, its not necessary to do UV unwrap for procedural textures. Try setting the texture coordinate node to OBJECT and see if it still shows that trace.

Edit : I downloaded your Blend file, but there is no line appearing in the viewport.enter image description here

Not even in the render (Cycles) : enter image description here

(The light is a bit weird btw)

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  • $\begingroup$ I think we should always UV unwrap for procedural textures. The UV map is additional information beside the vertices data. Those primitive object we added include a default UV map for conveniences. Once you change those vertices, the UV need to be rearrange for sure. $\endgroup$ – Hikariztw Nov 16 '19 at 0:59

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