Im making a game asset and i dont want any parts of my mesh to be shiny or reflect light like in the image attached. Im going to texture paint it so i just want to see the base color when i paint, i dont want anything to be reflective, because im going to export it to a game engine later on which has lights anyway. What settings do i need to change in the objects principle shader settings?

enter image description here

  • $\begingroup$ Maybe what you want is to switch to the LookDev mode? $\endgroup$ – moonboots Nov 15 '19 at 8:36

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