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I'm trying to set up the physics to simulate a hanging necklace.

My strategy is to get:

  1. A floppy string with rigid body physics
  2. A rigid body pendant, with an eye hole through which to feed the string

I found this tutorial for setting up a curve to behave like the string, but it seems that curves can't be assigned rigid body physics.

What is the best approach to set up such a scene?

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  • $\begingroup$ Create a chain of cubes using constraints, and then parent the empties to the cubes. $\endgroup$ Commented Sep 13, 2014 at 17:46
  • $\begingroup$ I can't quite figure it out.. can you explain in an answer please? $\endgroup$
    – ajwood
    Commented Sep 15, 2014 at 12:40
  • $\begingroup$ Line up a bunch of cubes, and then join the with constraints. After that, you can attach the control empties for the curve(like in the tutorial) to the cubes. $\endgroup$ Commented Sep 15, 2014 at 15:27

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