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I have a rigid body simulation that I rendered in eevee and I made an MP4 from it. I want to render the same thing in cycles but every time I try to render it renders in eevee even though cycles is the rendering engine selected. Does anyone have a possible fix? I've already tried closing and reopening the project and the problem still persists.

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  • $\begingroup$ Best to attach your .blend file. Are you using multiple View Layers? $\endgroup$
    – Bruno
    Nov 14, 2019 at 17:45
  • $\begingroup$ How do I attach the .blend file? And I'm not using multiple View Layers $\endgroup$
    – Zack
    Nov 15, 2019 at 14:03
  • $\begingroup$ blender.meta.stackexchange.com/questions/658/… $\endgroup$
    – Bruno
    Nov 15, 2019 at 17:45
  • $\begingroup$ Thanks, .blend file is now uploaded. $\endgroup$
    – Zack
    Nov 18, 2019 at 13:57

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With your attach Blend file, I see nothing rendering both for Eevee or Cycles ((2.80 2019-07-29). Not sure what the problem is. In either case, I was able to workaround the problem by selecting ALL objects in the first scene, creating a new, empty scene and pasting all the copied objects in the second scene. After that, it renders fine in both Eevee and Cycles.

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  • $\begingroup$ Ok, I'll see if that works for me. $\endgroup$
    – Zack
    Nov 18, 2019 at 15:38
  • $\begingroup$ As much as I'd love to know the issue, I'm glad this worked, thanks! $\endgroup$
    – Zack
    Nov 18, 2019 at 15:54

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