I have a model that uses a transmission texture. What the texture is suppose to do is when the lighting is behind the it, it will give the other side a somewhat glow effect as if the light traveled through it.
I'm sure it's subsurface, but I'm unsure. I also read a similar case to a recent question I asked, but the results didn't come out correct. Does this only work in Cycles, or can the nodes by accessed in Eevee engine?
Yes, the model is a Nintendo model, and one texture is suppose to have a glow effect when light passes through.