When I assign Apply Automatic Weights I want to then delete all unused vertex for simplicity sake when my character to rig is composed of many mesh parts.
The Delete Unlocked Vertex Group option helps but I wish I didn't have to delete hundreds of vertex groups by hand to begin with. I know sometimes a character to rig is one mesh but for when it isn't I wish there could be a way to just have vertex groups created only if they are influencing the part of the mesh.
eg: I don't need feet and finger vertex groups for the head mesh.
Ideally, if I can remove all vertex groups that are not influencing any mesh with one click would be optimal.
Is there a script or add-on that can help me speed up removing unwanted vertex?