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So I'm rendering a scene out and I'm using the world volumetrics with "volume scatter". Blender Guru has a tutorial on it. When I put a "sun" light in the scene, it doesn't effect the scene at all. Why? Is this a supposed to act this way? I know when I add a plane in with an emission material, it lights it.

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  • $\begingroup$ Are you using cycles or eevee andare you viewing this is material preview mode or rendered view $\endgroup$ – Rakesh choudhary Nov 14 '19 at 4:38
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    $\begingroup$ I'm rendering in cycles and I'm viewing it in rendered mode. $\endgroup$ – Pro Effects MAX Nov 14 '19 at 16:37
  • $\begingroup$ you can try increasing the strength of sun,or just deleting sun lamp and add it again and what is the density value for volume scatter node it should be low round to 0.1 and you can also try reducing color brightness for volume scatter node $\endgroup$ – Rakesh choudhary Nov 14 '19 at 18:53
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Go to the top right and make sure this little guy is enabled other wise EEVEE just uses the Material Preview Settings, with preloaded HDRIs.

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