I've been working on a very simple low-poly model of a robot with a floating head. In the blender view, I have an animation where the body and head bounce up and down. When I export to .fbx and view in Unity or Windows 3D Viewer the head, and only the head (not the ears) is placed directly in the torso. Why could this be happening?

Blender view

.fbx view

Both blender file and .fbx file are in this google drive: https://drive.google.com/open?id=1cTn_328Gx1wHJfhhf1pbVq96tey9bQVE

  • $\begingroup$ When I created a copy and removed all keyframes of all animations, the position of the head was fixed... The problem must lie with the animation. $\endgroup$ – Joey C Nov 13 '19 at 22:30

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