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i need to import or reproduce VMT to blender materials. i know how to deals with texture but i dont know, for exemple, $bumpmap does there is an actual documentation how to reproduce valve materials into blender?

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From what I gathered, PhongWarp seems to be either Specular or Metallic, Phong is how strong the PhongWarp is. PhongExponent seems to be roughness, with the non-texture variant being how strong/bright it is. BumpMap is just a normal texture.

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