When using cycles, it is possible to use any of the generated textures in the displace modifier. However if I chose the Noise texture or Ocean texture, there seams to be no way to edit that texture type. How do I edit the Noise texture or Ocean texture type when used as the texture in the displace modifier?

  • $\begingroup$ maybe related (?): blender.stackexchange.com/questions/15036/… $\endgroup$ – cegaton Sep 13 '14 at 1:09
  • $\begingroup$ @cegaton I just read that question, but no it is not. $\endgroup$ – David Sep 13 '14 at 1:11
  • $\begingroup$ Note that noise doesn't have any options in BI either. You can switch over to BI for a second to edit the ocean texture, then switch back. You shouldn't need to do that though, seems like a bug to me. $\endgroup$ – gandalf3 Oct 13 '14 at 7:08
  • $\begingroup$ This has been fixed now. developer.blender.org/T42262 $\endgroup$ – gandalf3 Oct 16 '14 at 21:05
  • $\begingroup$ @gandalf3 thanks, that was fast by the devs. Bug reports really do help. $\endgroup$ – David Oct 16 '14 at 21:10

The only workaround seems to me is that you have bake the textures out to the uvs and then plug them into the displacement.


Not the answer you're looking for? Browse other questions tagged or ask your own question.