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I am exporting a character from iclone to blender in alembic format following the tutorial :

https://www.youtube.com/watch?v=OkbzAUJgi34

I have the mesh and the textures separately in alembic format and I am trying to add shading and textures through Shading tab, as I have to manually add the textures (diffuse map, specular and bump) is there any way I can use the python api to automate these? As most of the cases the naming convention of the texture files follows the name of the bone collections.

I am new to blender so it will be helpful if anyone can point out if we can automate some of this task through blender python api

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