What is the way to multiply a texture across one axis? Lets assume that I have a plane. How can I multiply the "Gradient" texture in the node editor (Shift A > Textures > Gradient) several times across the plane surface? Here is what I mean -
I'm aiming for a holographic like effect so that texture will be used for something like this -
I tried using the "Mapping" node, but I still can't figure out what to do. Here's my node setup for the hologram like effect -
The results from the node setup -
My aim is to replace that texture with a "Gradient" texture. What would be the approach?
Update - Is there way of using my own created tiled texture to achieve that effect? I tried something using the tiled texture above - http://www.pasteall.org/blend/31547 Basicly, I want the darker parts to be used by the one node group and the lighter parts to be used by the other and all in between to transition from the first to the other. Am I doing it right?