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So I have set up a particle emitter and a fluid sim, the emitter particles do not interact with the fluid even when I set the emitter as an obstacle, also tried setting the object as an obstacle but no luck. Can anyone help please, thanks.

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There is no way to currently do this in Blender, as it takes a lot of RAM and computing time. In the future there may be support for this kind of thing in later versions of Blender. However, you can fake achieve a similar effect by subdividing the fluid a substantial amount, and using a dynamic paint modifier to produce waves on the surface. Add a dynamic canvas to the fluid (domain), and set the dynamic paint type to waves.Faked particle interaction enter image description here Then set the particle emitter to have a dynamic brush. Set the paint source to your particle system like in this picture:enter image description hereHope this helps!

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