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I was wondering how to convert the files for sfm models, such as .vtx, .phy, .mdl, and .vvd into a Blender 2.8 compatible format.

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  • $\begingroup$ i'd recommend looking it up more on their workshop page. there are guides and add ons there that are essential to importing and exporting SFM models $\endgroup$ – 8foldhero Nov 11 '19 at 6:18
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You'll first need to decompile the .mdl file into an .smd file. Crowbar is an excellent tool to decompile mdl files, find it here: Crowbar (Source Engine Modding Tool)


After that, you can use the Blender source tools as 8foldhero suggested: BlenderSourceTools Install it as an addon like usual, and you'll be able to import any smd file into Blender by going to File > Import > Source Engine (.smd, .vta, .dmx, .qc), then choose the file from the dialog box. I recommend changing the Bone Append Mode to Make New Armature. Good Luck!

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There are some guides on the SFM workshop and wiki on how to do it specifically (Here is one from the wikia in particular https://developer.valvesoftware.com/wiki/Blender_Source_Tools_Help )

but the most essential think is the "Blender Source Tools" add-on. You will need to install this into blender, and then from that (File > Import > Source Engine Filetypes)

https://steamreview.org/BlenderSourceTools/

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