I am making a character and my whole rig is ready for skinning.
I have deformation and control bones. I want to create automatic weights only for deformation bones. Everytime when I have my bones selected (control bones are on a different layers) and hit ctrl + P -> with automatic weights I see that all my weight painting is messed up, because blender create vertex groups for all bones.
Ps. Control bones have deform option uncheck.