I have two models one low poly and one high poly. The high poly is one that I have been sculpting on and I used that one to bake a normal, but for some reason when I use the normal on the low poly model it looks pixely.Any idea why?

This is the low poly model with the normal applied

Low poly

enter image description here

This is the high poly

  • $\begingroup$ That looks like compression artifacts to me, possibly because the normal map was saved as jpeg. $\endgroup$ – Robert Gützkow Nov 10 '19 at 12:19
  • $\begingroup$ could you please pack the image and share your file? $\endgroup$ – moonboots Nov 10 '19 at 12:32
  • $\begingroup$ Thank you @rjg that was the problem. $\endgroup$ – Jonon Nov 10 '19 at 13:37

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