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As the title says. Lock object modes is off, but for some reason I still can't select the rigged character (or any other object) while in armature pose mode. Tried appending the whole thing into other project, it worked for some time, then started having the same problem.

As a temporary work-around, I'm selecting object from the outliner. Obviously this is much less preferable than just being able to select them in the viewport window.

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  • $\begingroup$ could you please share the file (not the whole file, just leave some elements)? $\endgroup$
    – moonboots
    Nov 10, 2019 at 8:57
  • $\begingroup$ Just found out that this problem is view-specific.Switching to a different viewport (possibly after closing and re-opening a viewport) "resets" it so that you can select objects once again. $\endgroup$
    – BuzzKirill
    Nov 10, 2019 at 14:48
  • $\begingroup$ Ok seems weird though $\endgroup$
    – moonboots
    Nov 10, 2019 at 16:32

1 Answer 1

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https://developer.blender.org/T65471

Short solution: Press Alt+Z in Pose Mode, or uncheck "Fade Geometry" in overlays (both do the same).

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