In Blender, I was wondering how to make an effect that is usually seen when the light shines through a material giving it a glow effect.

Examples are: • When you hold an empty plastic bottle to the sun. • Shining a light through a blue plastic container, which makes it appear lighter blue as light travels through. • Sun shining through a green leaf to make it appear lighter green from underneath.

I wish to know how to apply this texture to a Principled BSDF material. If this question was answered already, please provide a link to the solution.