I want to build this simple animation without switching to different collections.


From frame 1 - 30 change origin, rotate then set keyframe locrot go to frame 60 change origin rotate then set keyframe locrot oooh ... frame 1-30 is ruined ... ahhh Try it and this drives you mad. There is a better way to do this ?

  • $\begingroup$ why don't you do that with bones? $\endgroup$ – moonboots Nov 9 '19 at 12:07
  • $\begingroup$ You can create a hierarchy with parenting the objects to each other, you don't have to use collections. $\endgroup$ – FFeller Nov 9 '19 at 13:46
  • $\begingroup$ Meanwhile I tried with empties but get weird spin. With bones it worked well. Hierarchy of parented objects ? I dont know how to do. $\endgroup$ – hugo289 Nov 9 '19 at 21:47
  • $\begingroup$ I tried it with parented objects in hierarchy and yes it worked too. Thx very much ! $\endgroup$ – hugo289 Nov 10 '19 at 13:23

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