where to find the clouds texture type in node editor while using cycles? it is there while using displace modifier but not in node editor.

  • $\begingroup$ Cycles doesn't use the same procedural textures as BI. See the wiki for a list of Cycles textures. The noise texture should be pretty much the same as clouds. $\endgroup$
    – gandalf3
    Sep 12, 2014 at 9:00
  • $\begingroup$ thanks, so is there a work around if i want to use the cloud texture i used in the displace modifier as a base for my texture?? $\endgroup$
    – don
    Sep 12, 2014 at 12:02

1 Answer 1


blender internal clouds internal clouds
all default settings, shadeless material.

cycles noise cycles noise
Niose texture Scale set to 8. All rest left to defaults. Cycles shadeless material, with a RGB Curves node to boost the contrast in the Noise Texture.

With those few settings changed you can get the cycles noise texture look very much like the blender internal clouds texture.

  • $\begingroup$ if only i was using simple noise, i m using voronoi f2-f1. i have been using multiple displacement. thanks for your suggestion. $\endgroup$
    – don
    Sep 13, 2014 at 6:27

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