0
$\begingroup$

I want to round off one level of the mesh into the next. As you can see, I’ve tried loop cuts both ways but it always ends up looking off because of how distorted the last few faces are. Is it necessary that I add an absolutely ridiculous amount of loops here? There must be a better way.

rounded_edge

This is the effect I’m trying to achieve.

enter image description here

John

$\endgroup$
1
$\begingroup$

you should try to mark those edges and use the bevel modifier with the option set to bevel weight, instead of using way too many cuts like you did. Dissolve all edges loops between the two cuts. OR use a bevel on a sharp corner edge with a suitable amount of division, like in my drawing. Usually, 3 or 4 cuts are enough to achieve the effect you want, provided that you also have a sufficient amount of geometry (for example a subdivision modifier in the stack).

Hope it helps. Check my drawing on your example. enter image description here

$\endgroup$
  • $\begingroup$ Absolutely perfect, thank you. $\endgroup$ – John Nov 9 at 2:34

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.