I want to simulate a multi-agent system with Blender. It's almost done, but I experience a problem.
System agents speak to each other by passing messages, and I want to pass messages between them. I considered a text object as container of these messages. There is no constraint on the number of agents.
I want to create one (or some) text object and reuse it many times, by only changing source and destination locations and body texts.
After some search, I realized, that there is no data_path
that supports keyframe_insert()
to change the body text. Beside that I found dynamic text, but my context is extremely different with that method's context.
I want to change text on every keyframe, and it depends on my simulation's input.