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This is an really basic question, but I have been trying to solve it for for 45 minutes. Here is the blend file with the setup.

I've tried this Why doesn't the road follow the curve? but it did not work. The curve modifier, and above the array moddifier, with all the correct parameters, did not work. Three possible scenarios:

  • The plane just disappeared
  • It go scaled massively
  • Even with applying the transforms, it still did not work.
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what are you trying to do exactly? First you need to make some corrections: In Edit mode delete the vertex that is far away from your main plane, to do it select the plane with the lasso, then Ctrl i to inverse the selection and catch the lone vertex, then X to delete. Also in Object mode apply the scale of the plane and curve. Now as the plane is a bit shorter than the curve, if you ask a Fit Type > Fit Curve it will duplicate once. You can choose the curve in the Curve modifier. If the plane scales crazy, it's because the curve's vertex radius are very high, so in Edit mode select them and in the 3D View N panel bring them down to 1. And if you want the plane to begin at the beginning of the curve, put the origin of the curve at this point.

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  • $\begingroup$ Ok thanks! I'll try that! $\endgroup$ Nov 8, 2019 at 19:57

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