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I am trying to get to work with the V-HACD add-on on Blender 2.8. While the convex hulls decomposition of the mesh works well, I was wondering how to make it work with the physics engine to animate rigid bodies ? Could not find any explanation or tutorial on that. I guess it all boils down to how to assign multiple meshes for collisions as parent of a rigid body?

https://github.com/kmammou/v-hacd

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