I have a 32x32 UV sphere in blender. I have it set to "shade flat".
What I want is each square face to be clearly defined and visible (like shading flat normally does).
It looks basically correct in Look Dev mode:
However, even though it looks correct in Look Dev mode, when I render it looks like this:
I am pointing a square area light right at the object and that is all I see.
The white part of the material is glossy so ideally it would create a mirror look (where each face would reflect its background).
The holes are created by an alpha map, ideally the white parts around them would be glossy.
How can I get the "look dev" look, in my render?