I've been working on a character model that I have rigged, weight painted, and created poses and shape keys for. Everything has been going smoothly so far, with no unwanted distortion when I pose the armature. But for some reason, when I move the character in object mode, his hands become very distorted. It doesn't occur in Pose or Edit mode, only in Object mode. Does anyone know why this is happening and how it might be resolved?
(I would provide the blender file itself, but I can't seem to find a way to attach it to this post)