I have textured, UV unwrapped, and etc all of the stuff in my scene that needs to be rendered, but it is showing up not as a solid gray, but instead in black and white. There are other object in my scene that will render out in color: will pick up light and throw it around, but these objects remain in gray values and pick up/give off very little light. They will display as textured with color and roughness etc. in Textured view mode despite all of this as well.
I have tried re-working and removing pieces of my node setup for these objects, re-unwrapping UV's, flipping Normals, and changing the lights, but nothing seems to work. I'm also trying to use volumetric lighting, which I am completely new to, but I don't think that would be the problem either.
Any and all help would be greatly appreciated. Seriously, Thank you.
And I have recently found that it's not just Cycles, It's Eevee as well. I have two projects where this is happening if that is of any help. Also Images attached below.