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I changed the scale in blender so exporting to unity would be less of a hassle. I followed this tutorial to do it: https://www.youtube.com/watch?v=ZnAb1w-Dmuc.

The problem is that after changing the scale, I cannot see anything through the camera. Even if I scale it up and point it directly in front of the model, nothing renders.

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  • $\begingroup$ Make sure the camera's far clipping limit is big enough (properties editor > Camera > Lens > Clipping). $\endgroup$
    – gandalf3
    Sep 10, 2014 at 1:59
  • $\begingroup$ thanks for the fast reply! where is the far limit? $\endgroup$ Sep 10, 2014 at 2:00
  • $\begingroup$ ok, I made it so it starts at 28 cm and ends at 33m. i positioned it directly in front of the model. I originally positioned it by aligning the camera to view. I really can't work out why it is blank. Thanks for the responses!!! $\endgroup$ Sep 10, 2014 at 2:05
  • $\begingroup$ Is it possible you could upload your .blend? $\endgroup$
    – gandalf3
    Sep 10, 2014 at 2:09
  • $\begingroup$ Sure! I've never done this before though so I don't know how.... where can I find out how to do it? $\endgroup$ Sep 10, 2014 at 2:10

1 Answer 1

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Sounds like the clipping distance is too small:

enter image description here

One meter is the default size of the spaces in the grid, and in this case isn't large enough.

If you enable limits in camera > display, you can see a representation of the clipping distance in the 3D view, allowing you to see what might be wrong:

enter image description here

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