I have a flat face (created by bisect fill) that I have to unwrap for using with image that must be pixel perfect(no compress or shear).
What I have done are:
Select bisect filled face
UV>Unwrap it gives me this, notice there are some lighter triangle.
I'm new to blender and may be asking a silly question. I've been struggling on this for 3-4 weeks now, I've searched everywhere, but I can't find any post relate to my issue. I don't know what else to do, so I turn to this community. Please help me.
Updated #1: I found that we can manipulate mesh.uv using bpy scripting. Is there a way using that?