So I'm trying to create a fluid simulation where water is falling down and hitting a rock. The only problem is that when the water hits the rock, the water, on one side, just bunches up in the most unnatural way.
I tried to solve this problem by setting the domain and the obstical from partial slip to no slip, then I tried to increase the particle count, then I tried to increase the final resolution from 200 to 300, and finally I also tried to subdivide it from 2 to 3. None of these things seemed to work.
Does anyone know how to fix this???
I have attached a screenshot below and here is a copy of the Blender File