0
$\begingroup$

I want to build a indoor map in web, and what I have is only a Autocad dwg file .
My proposal is as follows :
1 in AutoCAD , I explode all objects ,Save dwg file as dxf file
2 Import dxf file in blender
3 convert all curve to mesh
4 export the mesh as glb file
5 import the glb file and render in threejs

here is my questions ,any suggestions is appreciate.
1. my dxf is the auto cad file image after import dxf in blender 2.8,it looks as follows the blender shows image

why so many unnecessary line/curves ? how to remove those ?

  1. it seems lots of lines is in one curve ,
    when I select on line ,the blender hilight many lines/curves .
    how to split it one to one ? (I explode all objects in AutoCAD)
$\endgroup$
0
$\begingroup$

here is my work around:

CAD to .dxf - > .dxf to inksacpe - > inksacpe to .svg > .svg to blender

make sure the scale is correct when import/export

$\endgroup$
0
$\begingroup$

this lines are dots.

you can make them in ACAD visible with ddptyp

enter image description here

$\endgroup$
0
$\begingroup$

After i delete all arcs whose angle less than 90 degrees (include all round) and all oval, all the unnecessary line/curves is not shown in blender . I don't konw why

enter image description here

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.