I'm learning Blender and started a project to model an old Leica camera I have. The top section of the camera has a very awkward solid shape, I've bitten off more than I can chew!
In my limited knowledge I basically started with a cube and simply extruded bits, moved vertices around, used edge loops, and added a subdivision modifier. I'm really struggling with all the differing slopes and edges.
Clearly I've approached it in a way which is not really working well, is inaccurate, and not efficient. I'd like to know how people would tend to tackle a shape like this?