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I was trying to bevel the edges of a cylinder, and then I got all this mess showing up within the faces of my object. I tried to recalculate normals but its not clearing up.

Thank you.

enter image description here

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you got double faces.

in edit mode select all verts. alt + M > By distance > if the double faces are not gone hit f9 in 3d view and make the distance more.

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