Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.
I was trying to bevel the edges of a cylinder, and then I got all this mess showing up within the faces of my object. I tried to recalculate normals but its not clearing up.
you got double faces.
in edit mode select all verts.
alt + M > By distance > if the double faces are not gone hit f9 in 3d view and make the distance more.
Required, but never shown